Classroom Management System    
 
Positive Reinforcement  
During the day, I award stickers to students for showing good behavior, effort, manners, and work habits.  Stickers are placed on individual charts which the students keep in pockets at their desks.  For every ten stickers, the student earns a coupon.  Coupons can be redeemed for the following privileges:

1coupon (may choose ONE):

1- Pick anitem from our small prize box (gum, erasers, stickers, bracelets, etc.)

2 - Be the"Room Runner" for a day.

 

2coupons (may choose ONE):

1- Pick twoitems from our small prize box.

2- Pick astudent from a different class to eat lunch with.

 

3coupons (may choose ONE):

1- Trade 20minutes of Self-Selected Reading time for computer time

2 - Eatlunch in the room with the teacher

 

4coupons (may choose ONE):

1 - Homework Pass for one math assignment.

2 - Homework Pass for one night of reading.

3 - Tradedesks with the teacher for the day.

 

At the end of each 9 weeks, each sticker a student has earned counts as one point.  They will use these points to "buy" prizes in a classroom auction.

 
Paper Clip Chain The Paper Clip Chain rewards the class as a whole.  When the entire class is working well, following directions, etc., I will add a paper clip to a small chain of clips hanging on the side of the whiteboard.  The better the class behaves, the more paper clips it earns.  When the chain stretches all the way to the bottom of the whiteboard, the class earns an extra recess.
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Quiet Seat Every day, I secretly select a student to be the Quiet Seat.  At the end of the day, if the student has been well-behaved and hard-working, I reveal the Quiet Seat and reward him or her with a small treat.  If, on the other hand, the Quiet Seat did not follow the classroom rules during the day, a treat is not earned and his or her name is kept a secret. SchoolCenter Picture